Thursday 14 January 2016

Matte-Shadow material tutorial in 3d studio max.

MATTE-SHADOW MATERIAL


CAN WE PLACE A 3D OBJECT IN 2D IMAGE IN 3D STUDIO MAX ?


Yes, We can. Today we learn such types of amazing effect through Matte-Shadow material and learn that How can place a 3D object in 2D image or background  through Mental ray renderer in 3d studio max. Matte-Shadow material also create a real environment shadow in 2D image this is a special effect in this material.O.K. Now  we start from place a 2D image and create background.




  • Go to >>MENU>>RENDERING>>ENVIRONMENT
Change its color BLACK and Click on NONE from below  Environment map and select an appropriate bitmap image for background from our library or .

  • Change Perspective view port setting as per below image for insert environment bitmap image into the background. (Right click on Smooth+Highlights from view port Top left. )




Now its time for Add 3d model to view port. First, We create a plane object and insert or modeling an object or model to the view port and set it. (You must Rotate, Move and Scale the object for set it to bitmap surface like we really see that our 3D object stands on 2D image surface.)

BITMAP IMAGE WITHOUT INSERT A 3D MODEL


3D MAX SCENE WITH INSERT 3D CAR MODEL AND A PLANE OBJECT


GIVE MATTE-SHADOW MATERIAL :

  • Select PLANE object and Press 'M' for call up Material editor and select an Empty slot.
  • Give Matte/Shadow/Reflection material from Mental ray material to the Empty slot. (See below image )



CAMERA MAPPING :


In the Camera Mapped Background Change color to BLACK and Drag Environment map from Environment background ( As per below image ) to Camera Mapped Background in material editor.



GIVE SHADOW TO THE 2D IMAGE :

Now, We are going to give shadow to the 2D image from create a SKY LIGHT and TARGET SPOT LIGHT from the Top view and change the Shadow setting. 



 .


Click on RENDER from MENU >> RENDERING >> RENDER

OR

Press F9 for quick Render.




KEEP LEARNING WITH US. :)