Saturday 27 February 2016

3ds max tutorial-How to make a tree using opacity map from image.





Hello friends,

This tutorial will help you that how can import a tree using opacity map in 3ds max scene via transparent image. I  know that is very difficult and not usable import lowpoly or mesh object in 3d scene because they require many space in scene and finally our scene file will more huge.

In an architectural scene background or environment of scene has a big roll of scene mood. it will require lot of types tree, plant, grass and many more. For fill this requirement we import generally mesh or poly object to scene for natural look but this can very danger for our scene due to huge file size and more chance of corrupt the file due to graphics driver support possibilities.

HOW DO YOU FEEL THAT AN IMAGE DO SAME LIKE POLY OR MESH ?

Yes, A transparent image do same as low poly object or mesh object.O.K. now its time to learn that how can it possible in 3ds max.

HOW CAN IMPORT TREE WITH USING OPACITY MAP AND TRANSPARENT IMAGE.

First, Create a simple vertical plane. Its size should be approx like natural tree.



USING TRANSPARENT IMAGE AND RGB COLOR IMAGE


O.K.now press 'M' for call up material editor. In material editor select simply diffuse map and select image of tree (RGB color)



Now that's time for apply a transparent image ( Black & white image ) in opacity map. For remove the other parts of tree in image.(See below image.)


After applying a transparent image to that plane we can see that unnecessary image part of tree automatically remove because Opacity map allow visible only white portion of black and white image and its black portion automatically removed.

 Press 'F9' for quick render.
RENDRE IMAGE
HAVE A NICE DAY. :)