Thursday, 18 June 2015

3ds max tutorial- target light and it's property

INTRODUCTION OF TARGET LIGHT AND ITS PROPERTY

Create the plane for ground surface and give it suitable material i give it tiles material. Select teapot and click on top view for proper place and also give it material.

Now for light. I simply help of omni light from command panel >lights. and give it proper intensity. For get benefit of target light create it command panel>lights>Target spot light. Select it and click and drag for its target on object.there is main important part of spot light is Fall off and hot spot settings. Fall off settings give us a chance for how many area  you want for highlight or hot spot. You also decide the area from view when you change fall off value. My teapot radius value is 5 feet and my spot light hot spot and falloff value is 19 and 22. Last click on the shadow and select adv. ray traced from drop down menu.


Simply any scene has some type of property such as object color , Material , texture , environment , lighting , light shadow , camera etc. Today i will talk about lights. There is many types of light, omni light, target light, Direct light, sun light, sky light, daylight etc. But here i learn you about simple Target light and its properties. Of course Target light and direct light is not same. Direct light has no target and its angle we can't change individually. There is plus point in Target light of capability of change the angle of light and also spot the object like as a singer is a hot spot on dark stage. We also create animation of target where the target is going.



Enjoy tutorial :)

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