Sunday 22 March 2015

Lathe modifier-3ds max tutorial

hiiiii friends,




                Many time we need to create object manually like flower pot, glass some types of interior objects in our scene.that time we suffer to find out this type of objects and many time  we create that with very hard work....so i hope this tutorial give you solution and make it easy . :)

                 3ds max software provide us many types of modifier.when we need to some critical and different type of objects we create it with lathe modifier. today i learn u lathe modifier which is my favorite modifier.


Software-3ds max ( any older version)
Plug in-Default scanline render



First, We need to create a half shape which is likely match with our thinking.So i set a scene with simple box and in front view i create a temporary shape from shape tab in command panel. If i want to line corner change to smooth, select line and click on line from modifier now we see the vertex point at every corner point. Select the vertex point and right click. In this menu select the smooth option for change vertex point corner to smooth.

Create a shape



Now i am going to convert this shape to solid form so i apply Lathe Modifier from modifier list.
Lathe modifier lathing the shape in round.

After applying 'Lathe Modifier'

Now i see my shape convert into solid but this is not likely a full solid of my half shape....

Degrees-
in parameters i can change the value of degrees 360 degrees mean my shape lathing with full round i can adjust this amount as per my object.

Segments-
we know that less value of  segment make a sharply solid so i increase the value of segment 72 now i see in view port that my object convert sharp to smoother. i can change segment value more for smoothing object but remember that increase the segment value increase the file size,rendering time 
and need more graphics memory.

Align-
align tab has three option min-center-max.
I always align the object with minimum option. because minimum means modifier lathing the object from center to all side same and give result in best round shape.


After setting with Degrees and Align



Now i complete my all setting for looking object good and smooth.


Render Scene



Enjoy tutorials.....








































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