Sunday, 26 April 2015

3ds max- omni light tutorial


HOW TO CREATE 
A SIMPLE OMNI LIGHT ?




Hiiiii friends,

A simple scene without omni light


Now i create a omni light which is illuminate my scene as per default value of light which is preset by 3ds max. I always use scanline render for any type of basic light because scanline preset take not much time for render. if any mr. light or vray light in scene we must change the renderer from scanline to other for proper plug ins effect.

Now i am going to create light and put omni light from command panel - lights - standard - omni

Create omni light


                                                   I create omni light. I see that my scene convert into default light to omni  light which is display original view and  we can guess  omni light's illumination, intensity etc. Hit F9 for render the scene. 


After render i feel change the parameters of light's from default to manually. I need to change color, intensity and shadow option.



I simply change the shadow option on and select shadow map from drop down list. (You can also change the type of shadow sharpness, roughness, raytraced ( practice will help you ).  In shadow parameters you can change the color of shadow and its sharpness and density) and multiplier (Multiplier also known as intensity.) Change from 1.0 to 1.2. Render the scene.

Enjoy tutorials. :)




                                          

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