Saturday 20 June 2015

3ds max tutorial - How to create Depth of field effect in camera

Lens effect - Depth of field


Before we jump into this tutorial first we will talk about a property of camera called 'Depth of field'.Camera has many property Film gate, FOV , Focal length etc. but we here talk about Depth of field. This property give us information about another object is how much far from Target object by blurring the scene.


Simply we also use Depth of field direct from Target camera parameter but it take much time for rendering because each passing image is one type of render and for good quality of depth of field .We must increase the passes value. guess that i increase the passes value to 12 it means final render image takes 12 time render time.( Increase the passes number, increase the rendering time).


3ds max give us second type of depth of field in MENUBAR>RENDERING> >EFFECT.click on effect tab. in this click on ADD and select DEPTH OF FIELD from list. In depth of field parameters select PICK CAM and select camera from view. (Here remember that select camera not camera target) Select another option PICK NODE in this parameter and pick camera target from view. I think There is no need to change other parameter Focal range, focal limit etc.This effect uses less rendering time instead of Direct depth of field from Camera parameter.


DEPTH OF FIELD

Here we see that the power of Depth of field that first pyramid is see sharp and second pyramid like some blur but last pyramid is very blur naturally because my camera target is first pyramid. Between the distance of camera target object see blur more.

ENJOY TUTORIAL :)



Thursday 18 June 2015

3ds max tutorial- target light and it's property

INTRODUCTION OF TARGET LIGHT AND ITS PROPERTY

Create the plane for ground surface and give it suitable material i give it tiles material. Select teapot and click on top view for proper place and also give it material.

Now for light. I simply help of omni light from command panel >lights. and give it proper intensity. For get benefit of target light create it command panel>lights>Target spot light. Select it and click and drag for its target on object.there is main important part of spot light is Fall off and hot spot settings. Fall off settings give us a chance for how many area  you want for highlight or hot spot. You also decide the area from view when you change fall off value. My teapot radius value is 5 feet and my spot light hot spot and falloff value is 19 and 22. Last click on the shadow and select adv. ray traced from drop down menu.


Simply any scene has some type of property such as object color , Material , texture , environment , lighting , light shadow , camera etc. Today i will talk about lights. There is many types of light, omni light, target light, Direct light, sun light, sky light, daylight etc. But here i learn you about simple Target light and its properties. Of course Target light and direct light is not same. Direct light has no target and its angle we can't change individually. There is plus point in Target light of capability of change the angle of light and also spot the object like as a singer is a hot spot on dark stage. We also create animation of target where the target is going.



Enjoy tutorial :)

Monday 15 June 2015

3ds max loft tutorial -How can i create road or bridge

3D STUDIO MAX TUTORIAL


- CREATE ROAD OR BRIDGE USING LOFT 

In movie production or exterior design road is most important part of exterior scene. i learn you today how to making road or bridge in 3d studio max software.

SKILL : BEGINNER

Loft modifier is very simple and handy .loft turn 2d shape to 3d as per shape drawing.here  remember that there is two content, a path and a shape.shape is a part which is decide the road or bridge shape its both side corner and carriage way also. you can also give super elevation or one side slope in shape. shape is create basically from
control panel>shape>line
and another part is a path.which is decide how can our shape looking straight or curved.

Well. Let's play with 3d studio max and making some stuff.

 first of all i create a plane as land surface in my front view and go to control panel>shape>line and create road shape with only close line work.and also create a road path with using line. which may be straight or curved alignment (in below image i created road path in curved shape.)now i am going to turn lines into 3d solid with using loft.

first, select shape which is created for road now and go control panel > scroll down standard primitives and select compound object > Loft. select get path from creation method and select path which is we created for road. you can see 2d shape automatically turn into 3d as per path.

We also edit shape and path also from select 2d shape and go to control panel>modify and edit the vertex. same above process for edit path.



Enjoy tutorial :)






Saturday 13 June 2015

3ds max tutorial-How can i create chain using shape

HOW TO MAKE A CHAIN WITH USING SHAPE

Hi friends......

Today i will learn you how to create a chain. It is very simple and short method in 3d studio max software.

                                     Well, many time we need making chain type object in character animation or exterior or interior scene for realistic rendering scene .So, today i learn you how to making a chain in very short method.

Go to command panel >> Select shape >>  Select Rectangular

                                          In front view create a Rectangular next select rectangular and go to command panel >modify in rendering tab click on enable in render and enable in view port. ( This mean this shape also you see in when you rendering. ) Next to i select radial because chain shape generally in round and give it thickness and side. ( Increase the number of side means appear accurate round.) Give it length and width and corner radius in parameters tab. Corner radius is very useful tools for making chain. Because chain corner is always round. increase the corner radius makes rectangular corner more round.


Now, its time for copy rectangular and paste it and rotate it between each one. ( Image shows below)




Enjoy tutorial :)

Sunday 7 June 2015

3ds max tutorial- create realistic water using mental ray ocean shader


CREATE REALISTIC WATER USING MR OCEAN SHADER




Hi friends,

Today i learn you create water from using mental ray ocean shader in 3ds max.


                                Many times we need some realistic effect in our scene. Water effect among one of those. Water effect is generally use in like ocean, lake, pond, swimming pool etc.3d studio max provide us simply this type of effect using mental ray engine and i illuminate this by simple sunlight. well. This pretty shader has many settings but i make it simple by telling you every one.Now, I am going to create a image of an ocean which is illuminate by natural sunlight.

First of all, 3ds max default using renderer is scanline render so, i have to change scanline to mental ray first.

MODELLING AND SET CAMERA


After change the renderer. for water surface i create a plane in proper size and for some naughty effect i also add sphere geometry (ball) in the sea. Now i set a target camera. and set its target parallel to the surface but give some angle for realistic effect. Like a man see an ocean surface.now my all modeling is ready. Its time to give it material and lights.

MENTAL RAY MATERIAL


In menu bar click on RENDERING or hit M for call up the material editor. At the top right side click on STANDARD material in standard material first material is Arch & Design(mr) click on it as per image bellow. 

ARCH AND DESIGN MATERIAL

In main material parameter, set>> Diffuse level -0.50 and sky color RGB-0.314, 0.592, 0.902reflectivity set white color>> Refrection color set to RGB-0.651, 0.792, 0.965
>> Roll out and drop down parameter to SPECIAL PURPOSE MAP and set BUMP value 0.30 and set displacement value 0.50. near BUMP value click on NONE for open material/map browser and select Ocean (lume) map. (Image shown bellow)

OCEAN (LUME) MAP

Set value for OCEAN (LUME) MAP
(all value are in feet)


Largest      : 50.0smallest     :6.0quantity     :7steepness   :1relative to world- yesrelative to object-yeswave speed:0.35size            :1.0"variation    :1


Here, this is for only still image you can also animate waves form clicking on loop animation and cal also change the value of the other parameter like smallest, largest, steepness value.
Now i simple create sunlight from COMMAND PANEL > SYSTEM > SUNLIGHT

Give it some sky blue color from sunlight parameter and set intensity proper. Sunlight angle set mid on sky as real mid noon for great sunlight.

and finally change the background environment  by clicking on Menu bar > Rendering > environment  > environment map. and select map for background.

RENDER SCENE

Enjoy tutorial :)



NOTE : This scene also include lens effect which i learn you in my next blog.



Friday 5 June 2015

3ds max tutorial -Learn standard material-Shader property



INTRODUCTION - 
DIFFERENT TYPES OF MATERIAL           SHADER IN 3D STUDIO MAX





Hi friends,

This tutorial give you a chance to make some simple material and apply them to object in your precious scene in 3d studio max for high quality render. This is The very simple, easy and default material type.

WHY USING THE STANDARD MATERIAL AND SHADER

Standard material are the default material type in 3d  studio max. it has ambient, diffuse,  specular, and filter color swatches. shaders material is such preset type material which can give some original material effect easily.

standard material have parameters for controlling glossiness, highlights, self illuminating, opacity, . they also include many other parameters in different roll out. they save us much time in preparing your scene.

3d studio max include several different shader ( shown in image).


(MATERIAL SHADER LIST)
HOW USE MATERIAL SHADER

These shader are all available in a drop down list in the shader basic parameters roll out at the top of the parameters editor panel in the slate material editor. The slate material editor is opened using also the rendering >material editor>slate material editor menu command or the hit M key.each shader type display different option and parameters in its respective basic parameter roll out.other available shader include anisotropic, metal, multi-layer, oren-nayar-blinn, phong,strauss and translucent shader.

ANISOTROPIC SHADER 

Most of the parameters for this shader are the same like blinn shader. but some parameters of this shader are different. the diffuse level value decide how bright the diffuse color appears. this is the similar like self illumination. but it does not affect the specular highlights or the shadow of course. value can range from the 0 to 400

compared with the blinn shader, the specular highlight graphs looks very different. That is because at displays two highlights components that intersect the middle. The specular level value still controls the height of the curves, and the glossiness still control the width. but the anisotropic value change the width of one axis relative to the other, The orientation value rotates the highlight.
This shader is a default. It render simple circular highlights and smooth adjacent faces.

BLINN SHADER

The blinn shader includes color swatches for setting ambient, diffuse, specular, and self illumination colors. to change the colors, click the color swatches and select a new color in the color selector dialog box.

METAL SHADER

The metal shader simulates the luster of metallic surface. The highlight curves has a shape that is different from the other shader it does not include soft value. it has also much higher value than other shader. other all parameter is same to other.

MULTI LAYER  SHADER

The multi layer shader has two types of anisotropic highlights. both highlights have a different color, parameters for this are the same as anisotropic basically. except that there are two specular level and other Roughness. The roughness parameter define how well the diffuse color blends into the ambient color. Roughness is set to a value of 0, an object appears the same as with the blinn shader , but it set to 100, the material going to dark.

OREN-NAYAR-BLINN SHADER 

This shader is very useful for the material type of matte surface such as paper, clothes etc . The parameters is similar to the blinn shader, with the addition of the diffuse level and roughness.

PHONG SHADER

The phong shader create a smooth surfaces like blinn without a quality highlight, but it render time more quickly than the blinn shader. The parameters for the phong shader are basic like the blinn shader. The difference between blinn and phong are very slight, but blinn can produce highlights for lights at low angles to the surfaces, and its highlights are softer.

STRAUSS SHADER

The strauss shader provides metal surface. This shader has only four parameter. 1. color 2. glossiness 3. metalness 4. opacity. glossiness control the entire highlights shape. The metalness value makes the material appear more metal-like by affecting the primary and secondary highlights. both of these value can range between 0 and 100.

TRANSLUCENT SHADER 

The translucent sahder simple allows lights to easily through an object like window. it is intended to be used on thin , flat plane objects. such as window curtain etc. likely all setting is most of same to other. with extra translucent color. This color is the color that the light becomes as it passes through an object with this material applied. This shader also include a filter color.

ENJOY TUTORIAL :)