Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Saturday, 26 March 2016

3ds max tutorial - How to create a transparent net


Hey friends,
Today we are going to learn how can make a transparent net easily in 3d studio max.

Beginner students have a big headache for create a transparent net in some type of architectural scene or landscape design. Because this is a big challenge that making some types of pattern hole in mesh object for looking like a real transparent net. But an simple OPACITY MAP can give us a great result in 3 simple step.


Now we have to go give material to plane object ( Yes, A plane object because plane object has only one front side and box has 4 side. it may risky for look like real. )

2nd STEP -- GIVE MATERIAL TO OBJECT

Hit 'M' or go to RENDERING >> MATERIAL EDITOR for call up the material editor. Click on DIFFUSE map and select a downloaded Net jpeg file as per  below. In bitmap parameters. (Change the tiling amount  for appropriate looking as per scene.)


3rd STEP -- INSTANT COPY TO OPACITY  MAP 

Now its time to give opacity to object. select DIFFUSE map and drag into OPACITY map. pop up box display for copy option. select INSTANT COPY. (Instant copy offer us facility of changes automatically in opacity map when we change diffuse map settings like tiling amount, blurring amount, change bitmap file etc.)



Hit 'F9' for quick render and enjoy a transparent net. 


LEARN 3DS MAX IN SIMPLE STEP WITH US.


'COMMENT ALWAYS WELCOME'






Saturday, 27 February 2016

3ds max tutorial-How to make a tree using opacity map from image.





Hello friends,

This tutorial will help you that how can import a tree using opacity map in 3ds max scene via transparent image. I  know that is very difficult and not usable import lowpoly or mesh object in 3d scene because they require many space in scene and finally our scene file will more huge.

In an architectural scene background or environment of scene has a big roll of scene mood. it will require lot of types tree, plant, grass and many more. For fill this requirement we import generally mesh or poly object to scene for natural look but this can very danger for our scene due to huge file size and more chance of corrupt the file due to graphics driver support possibilities.

HOW DO YOU FEEL THAT AN IMAGE DO SAME LIKE POLY OR MESH ?

Yes, A transparent image do same as low poly object or mesh object.O.K. now its time to learn that how can it possible in 3ds max.

HOW CAN IMPORT TREE WITH USING OPACITY MAP AND TRANSPARENT IMAGE.

First, Create a simple vertical plane. Its size should be approx like natural tree.



USING TRANSPARENT IMAGE AND RGB COLOR IMAGE


O.K.now press 'M' for call up material editor. In material editor select simply diffuse map and select image of tree (RGB color)



Now that's time for apply a transparent image ( Black & white image ) in opacity map. For remove the other parts of tree in image.(See below image.)


After applying a transparent image to that plane we can see that unnecessary image part of tree automatically remove because Opacity map allow visible only white portion of black and white image and its black portion automatically removed.

 Press 'F9' for quick render.
RENDRE IMAGE
HAVE A NICE DAY. :)






Thursday, 14 January 2016

Matte-Shadow material tutorial in 3d studio max.

MATTE-SHADOW MATERIAL


CAN WE PLACE A 3D OBJECT IN 2D IMAGE IN 3D STUDIO MAX ?


Yes, We can. Today we learn such types of amazing effect through Matte-Shadow material and learn that How can place a 3D object in 2D image or background  through Mental ray renderer in 3d studio max. Matte-Shadow material also create a real environment shadow in 2D image this is a special effect in this material.O.K. Now  we start from place a 2D image and create background.




  • Go to >>MENU>>RENDERING>>ENVIRONMENT
Change its color BLACK and Click on NONE from below  Environment map and select an appropriate bitmap image for background from our library or .

  • Change Perspective view port setting as per below image for insert environment bitmap image into the background. (Right click on Smooth+Highlights from view port Top left. )




Now its time for Add 3d model to view port. First, We create a plane object and insert or modeling an object or model to the view port and set it. (You must Rotate, Move and Scale the object for set it to bitmap surface like we really see that our 3D object stands on 2D image surface.)

BITMAP IMAGE WITHOUT INSERT A 3D MODEL


3D MAX SCENE WITH INSERT 3D CAR MODEL AND A PLANE OBJECT


GIVE MATTE-SHADOW MATERIAL :

  • Select PLANE object and Press 'M' for call up Material editor and select an Empty slot.
  • Give Matte/Shadow/Reflection material from Mental ray material to the Empty slot. (See below image )



CAMERA MAPPING :


In the Camera Mapped Background Change color to BLACK and Drag Environment map from Environment background ( As per below image ) to Camera Mapped Background in material editor.



GIVE SHADOW TO THE 2D IMAGE :

Now, We are going to give shadow to the 2D image from create a SKY LIGHT and TARGET SPOT LIGHT from the Top view and change the Shadow setting. 



 .


Click on RENDER from MENU >> RENDERING >> RENDER

OR

Press F9 for quick Render.




KEEP LEARNING WITH US. :)












Sunday, 27 December 2015

3d studio max tutorial - How to create a Table lamp glow using VRaylightMtl in vray


Hi friends,


Today we discuss about Table lamp glow in vray plugins which is most important part in interior rendering and many designer suffer from actual glow from light.







First of all, We should know the property of a table lamp like its intensity, shadow, color and also its shining on wall. O.K.Now we start. I ignore objects modeling discuss here and we direct jump into Vray plug ins.
  • Change ASSIGN RENDER to V-Ray as production render.
Now hit 'M' for open the Material editor and select an empty slot and give it VRaylightMtl from the material list and change the settings as per below image.





We can aslo change the parameters of this material as per requirement like change the color of glow and its intensity. Now click on RENDER for try draft render. ( Render image below )






O.K.  After i change the color and intensity multiplier my table lamp can glowing well but one thing is not here and missing which is the light shining on wall. Which is most important like a real world.For light shining on wall i would like to place a photo metric free light between the table lamp cylinder as per image. 



( NOTE : Shining direction on wall change due to Camera view and placing of  free light )


SETTINGS OF FREE PHOTO METRIC LIGHT :





HIT ' F9 ' for draft rendering.

INTENSITY 1.5

O.K. this is nice but shining of light on wall is less then glow source so, i change and increase the intensity of light 1.5 to 4.0 and click on render

INTENSITY 4.0

Illumination of light look pretty good on wall and table lamp also glowing well.















Sunday, 15 November 2015

HOW TO CREATE VOLUME LIGHT EFFECT - 3ds studio max tutorial

TUTORIAL - VOLUME LIGHT EFFECT 


In some scene we see that light comes through a window in dark room and shining the lights beam. ( Through smoke, dust etc. and make its shine visible. ) It is also use for Table lamp's beam, Car head light beam etc.

CREATE A TARGET LIGHT -
First of all, We must create a Target light which light beam is coming from window ( as per below image ) and in SHADOW SECTION click shadow ON and select SHADOW MAP from drop down shadow list. Multiplier as per scene and color also.

                               

CREATE A VOLUME LIGHT -
For, Create and add a volume light in scene, Click on RENDERING from Menubar and select ENVIRONMENT click on ATMOSPHERE and click on ADD and select VOLUME LIGHT form effect list. Select volume light from EFFECT box. In volume light parameters click on PICK LIGHT and select light which is comes through room window and we will use as volume light. ( In this tutorial i select a Target light of course this light direction is coming from window.) We can also remove light which we selected.

VOLUME LIGHT PARAMETERS -

               

In the Volume section, There is two color appear FOG COLOR and ATTENUATION COLOR. Fog color is always combined with light color and Attenuation color set to dark.The DENSITY value means density of fog or light visible.The EXPONENTIAL option causes the density to increase exponentially with the distances. MAX. and MIN. LIGHT % is decide that how much percentage glow appear with the distances. ATTENUATION MULTIPLIER determine the control of the strength of attenuation color with the distances. 

FILTER OF SHADOW -
Filter of shadow decide the shadow sample for clear shadow.We have four option LOW, MID, HIGH and Light sample range. 

Low sample render very fast but not create accurate shadow.
High sample render slow but it create accurate shadow. 

Sample value can range 0 to 5,000 also. Low sample has 8, Mid sample has 25 and High sample has 50 value.

ATTENUATION -
Start and End Attenuation percentage are determine light range for the Attenuation value.

NOISE -
The Noise amount decide that how much noise coming with light.There is Four option for Noise type Regular, Fractal, Turbulence and Invert.Regular option create regular noise and Fractal or Turbulence option create noise like cloud.

WIND FROM THE -
This option determine that which side wind is coming from. Here please note that this option only effect when select NOISE on.

And other setting is Wind strength, Phase (for Animation) etc.

STAY TOUCH WITH US :)





Saturday, 31 October 2015

3ds max tutorial - How to create snow using snow particles

HOW TO CREATE A SNOWFALL USING SNOW PARTICLES ?

     

Hy friends,

Today i would like to you present a simple way for generate a snowfall from snow particles system.Snow particles system is similar to spray but now has additional control of render.This particles system often use in different types of games and animation simply.Now, we learn snowfall step by step.


NOTE : Viewport count, Flake size, Speed and variation setting  may be different as per scene. It is also depend on Distance between Object and Camera or Ground or etc.

FOLLOW THIS STEP FOR SNOWFALL
  • First, From create panel drop-down list select PARTICLES SYSTEM and click on SNOW from different types of particles system and Drag in to view port and must give its Arrow direction to ward bottom side for falling of particles to bottom side.In modify panel change its settings as per image below.





Now, particles system work finish and we go for its material for looking real snowfall. (Setting as per below image )



We change diffuse and ambient color white because real snowfall also looking approx white and specular level and its glossiness amount change to 0 (zero). Go to Extended parameters click on FALLOFF OUT because our snowfall properties is fade out from center to outside and its type change to FILTER.

Give GRADIENT map to OPACITY MAP for fade color position from white to grey and also instant  copy to self illumination and change illumination color to light grey. (As per above image )



Click on TEXTURE

Change color #1, #2 and #3 to Black, Light gray and White and Change setting of Gradient type to RADIAL.

Render the scene and enjoy animation of  like real snow fall.

KEEP LEARNING WITH US.



Sunday, 25 October 2015

3ds max tutorial - How can i change Environment or Background



LEARN HOW TO CHANGE DEFAULT ENVIRONMENT TO ANY BITMAP IMAGE ?



Today we learn that how to change background in 3ds max scene. Some time we require such types of background image like Landscaping, Sea, Mountain, clear blue or cloudy sky. We know that Pop up box display automatically when we put a Daylight or sun light in scene. for mr. physical sky in Daylight and Vray sky in vray sun. But sometime we need sunlight but we don't require its default sky because sometime designer face the problem of real, different and suitable environment for his scene. Here 3ds max also give us facility of change environment as we want.

First, we put a sunlight. After it, Vray immediately asking us for use Default Vray sky. (See below image .)


After click on 'YES' you can see default Vray sky map in Environment map.

Go to RENDERING >> ENVIRONMENT


Test Render by hit 'F9'

DEFAULT SKY

Now you can see Default Vray sky. You can not changes in it. If you want cloudy background or clear sky you can't. You must change Environment map. (See below image .)
  • Drag Environment map into an empty slot of material editor. I drag the background in material editor because i have no chance of change the setting like tiling, offset, angle etc. in Environment box but in Material editor i get this type of setting easily.


  • Change the tiling and mapping setting as per requirement. Render again  for test.
RENDER SCENE.



 After change the setting, i feel that now my teapot is pretty good. 

KEEP LEARNING WITH US. :)

Sunday, 11 October 2015

3ds max tutorial -How can i make a realistic glass using vray material

HOW TO CREATE GLASS USING VRAY PLUGINS IN 3D STUDIO MAX ?


A realistic glass is one of the most important parts of creating a realistic rendering scene because it sets the time and mood of picture that you are trying to create.When we are going for architectural rendering there is nothing without real glass.I hope after this tutorial any one create easily a real glass using vray plugins in 3d studio max software.


In this tutorial you will learn how to play with material and how to use reflection and refraction slot. O.K. Now see how to create a real glass using reflection and refraction slot. I used here vray advance 2.40 and 3ds max 2014 version.

First we change our assign renderer setting default is scanline rendering we change it to vray for active vray plugins. This process is most important for effect of vray light and vray material.(See below image )




  • After change above setting. Hit 'M' key for call up MATERIAL EDITOR.Choose any empty slot and give it name as you wish for identify slot anytime.(Glass or etc.)
  • Go to Basic parameters
  • In REFLECTION slot change color black to sky blue (R-97, G-167, B-220 ). Here we change black to sky blue color for natural sky color glass.If we change this color in Diffuse tab, we see only black color or black reflection. Reflection tab can reflect more and reflect with sky blue color (which you can see in screen shot ).





 in REFRACTION slot Same as now we go for transparency of glass. Same as reflection process we change color here black to light grey.  (R-131, G-131, B-131 ).

Here we should know the power of white color because we increase the white color value. Object get more transparency. Refraction color 100% white means object has 100% transparency and fully transparent.This white color rules also use in reflection tab same as refraction.

KEEP LEARNING WITH US :)


Wednesday, 30 September 2015

3ds max tutorial | How to create stucco map as wall plaster



HOW TO CREATE STUCCO MATERIAL IN 3D STUDIO MAX ?

Hello friends,


Which map do you use in your architectural scene as plaster wall in 3ds max ? Bump, Dirt, Mix map ? 

O.K. Today we discuss about stucco map and learn how to create and use stucco map in architectural model as cement plaster wall or texture etc. Stucco map generally very useful in architectural scene as decorative wall, ceilings or ancient construction.It is very pretty and big variation between diffuse and Stucco map.Stucco map gives finishing and smooth effect to object and give choice for different colors which looks like real world.

RENDER IMAGE WITH STUCCO MAP



SKILL : BEGINNER

We start here from basic modelling for our scene and create plane for base and a torus knot from 
Command panel >> extended primitives >>Torus knot. 


RENDER WITHOUT STUCCO MAP


Now,
  • Hit 'M' for open the material editor or go to 
       MENUBAR > RENDERING > MATERIAL EDITOR.
  • Select an empty slot and give name 'STUCCO' for easily identify.


  • Click on Maps you will see there is different types of map i select DIFFUSE and click of NONE and select STUCCO as sub map from map list.


  • Drag STUCCO sub map into BUMP map ( As per below image ) you see pop up box for copy instance method. Now select INSTANCE method from list. (After select this method if you change any parameters for this map in diffuse map you will see changes automatically in BUMP map for great result.)

                                            
  • Change the bump map value for bump effect to object. Here i use 450 value for bump map.( Increase the value get bump map more sharp.)



  • I used color here

COLOR #1  = 183,183,183 (RGB VALUE)
COLOR #2  = 206,206,206 (RGB VALUE)

Here, we should know about the parameters of stucco map for controlling it. 

SIZE
Size value change the stucco size. It is always regarding the object size and distance from camera.
                  

THICKNESS -
Thickness also like increase bump value. We should know Remember that increase   the amount of bump may be give bad result of RENDER. So, i use 0.15 thickness here.

THRESHOLD
See below image for compare different value of Threshold.
                  
ENJOY TUTORIAL














3ds max tutorial - How to create a transparent net

Hey friends, Today we are going to learn how can make a transparent net easily in 3d studio max. Beginner students have a big headache...