Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Sunday, 7 June 2015

3ds max tutorial- create realistic water using mental ray ocean shader


CREATE REALISTIC WATER USING MR OCEAN SHADER




Hi friends,

Today i learn you create water from using mental ray ocean shader in 3ds max.


                                Many times we need some realistic effect in our scene. Water effect among one of those. Water effect is generally use in like ocean, lake, pond, swimming pool etc.3d studio max provide us simply this type of effect using mental ray engine and i illuminate this by simple sunlight. well. This pretty shader has many settings but i make it simple by telling you every one.Now, I am going to create a image of an ocean which is illuminate by natural sunlight.

First of all, 3ds max default using renderer is scanline render so, i have to change scanline to mental ray first.

MODELLING AND SET CAMERA


After change the renderer. for water surface i create a plane in proper size and for some naughty effect i also add sphere geometry (ball) in the sea. Now i set a target camera. and set its target parallel to the surface but give some angle for realistic effect. Like a man see an ocean surface.now my all modeling is ready. Its time to give it material and lights.

MENTAL RAY MATERIAL


In menu bar click on RENDERING or hit M for call up the material editor. At the top right side click on STANDARD material in standard material first material is Arch & Design(mr) click on it as per image bellow. 

ARCH AND DESIGN MATERIAL

In main material parameter, set>> Diffuse level -0.50 and sky color RGB-0.314, 0.592, 0.902reflectivity set white color>> Refrection color set to RGB-0.651, 0.792, 0.965
>> Roll out and drop down parameter to SPECIAL PURPOSE MAP and set BUMP value 0.30 and set displacement value 0.50. near BUMP value click on NONE for open material/map browser and select Ocean (lume) map. (Image shown bellow)

OCEAN (LUME) MAP

Set value for OCEAN (LUME) MAP
(all value are in feet)


Largest      : 50.0smallest     :6.0quantity     :7steepness   :1relative to world- yesrelative to object-yeswave speed:0.35size            :1.0"variation    :1


Here, this is for only still image you can also animate waves form clicking on loop animation and cal also change the value of the other parameter like smallest, largest, steepness value.
Now i simple create sunlight from COMMAND PANEL > SYSTEM > SUNLIGHT

Give it some sky blue color from sunlight parameter and set intensity proper. Sunlight angle set mid on sky as real mid noon for great sunlight.

and finally change the background environment  by clicking on Menu bar > Rendering > environment  > environment map. and select map for background.

RENDER SCENE

Enjoy tutorial :)



NOTE : This scene also include lens effect which i learn you in my next blog.



Thursday, 21 May 2015

3ds max P bomb tutorial-Explode an object




HOW TO CREATE P BOMB IN 
3D STUDIO MAX ?


Hiii friends,

Today i learn you 'P bomb' tutorial....'P bomb' is the best tool for deform and destroy. Which can easily destroy any type of geometry or mesh objects.

First,i create the plane object and background. I want a space scene, so in environment tab i put the JPEG image of space with high resolution. Create a sphere like as earth and i simply go to
CONTROL PANEL>FORCES>P-BOMB and put it near sphere.





Here PBOMB place is important for types of deform object which may be near, far or center the sphere. If PBOMB place is center of sphere it mean sphere deform from center of sphere.

Now i must attach the PBOMB to sphere for its effect. So i use the tool 'BIND TO SPACE WRAP'


Which can see in above image. Select sphere and pick BIND TO SPACE WRAP.and dont click, only move cursor on sphere you can see the special sign for attach.  Click on its and drag to sphere. after it sphere is blinking automatically for a second it mean Process is complete.now select the PBOMB and click on modifier for change its parameter for real effect of blast.

I use bellow setting for my tutorial.


P BOMB setting


Here i simply rendering the scene....looking like as the earth in the space.
Drag the frame key and watch the explosion of sky.....:)










Once you get an explosive effect you like, you  can  return  to  the  setting  and play with its parameter and enjoy the destroy.

NOTE: This render include also star light effect , cyl gizmo effect and volume light....

Enjoy tutorial :)

Friday, 1 May 2015

3ds max- metnal ray caustic tutorial

HOW TO CREATE CAUSTIC LIGHTS USING MENTAL RAY IN 3D STUDIO MAX ?


Caustic is the term of light patterns caused by light refracting through a glass object. For example,  take a clear glass of water and set it out in the sunlight. the bright streaks and patterns you see is the caustic.


Well, Beginning with the 3ds max, the mental ray renderer is integrated with the program. Unlike the default scanline renderer. mental ray can calculate photons to create global illumination (GI ) and caustic lighting.Which is useful for create caustic ray.



      This tutorial mainly focuses on refractive caustics caused by light going through object like as original scene. There is also reflective caused light bouncing off of shiny things. Both are set up in the same way.

We will start by making the scene that will create caustic. Here i used the wine glass model from used lathe modifier on the simple plane.


Right now, the scene is simple looking like this.


           

First of all wineglass is not yet wineglass. To use this photons effects. We need to create a new raytrace material that's pretty simple.





First i hit F9 for render and see basic view of my scene without caustic.


                                
                         Wine glass without caustic effect

For other scene you should probably adjust the reflect box for reflection, and play around with the speculer highlights. Since this scene is just demonstrate the technique. I just made it more transparent for real glass. ( Transparent and reflect effect must have for caustic. you can also use physics_phen, raytrace etc.)



Well, It is glass but not much else. now we will make the caustic generators. 

First, we need to change the renderer to mental ray (of course). the default scanline renderer cant do photons.


Now we need to makes light that can emits photons. Go to create --light--MR area light, and drag in the proper angle toward the wine glass.it will render just like this.(shadow-Ray traced shadow )
Well, I made caustic but it could be better. For example light is pretty dim. But we can make it brighter. Go into the indirect illumination tab of the render menu again. Scroll to the bottom and find global light properties.

                        

We can simply crank the energy field for good and smooth result  but at the cost of render time. Which can be 1 or 2 lacs value.

Hit F9 for render the scene.



Enjoy tutorial. :)














Sunday, 26 April 2015

3ds max- omni light tutorial


HOW TO CREATE 
A SIMPLE OMNI LIGHT ?




Hiiiii friends,

A simple scene without omni light


Now i create a omni light which is illuminate my scene as per default value of light which is preset by 3ds max. I always use scanline render for any type of basic light because scanline preset take not much time for render. if any mr. light or vray light in scene we must change the renderer from scanline to other for proper plug ins effect.

Now i am going to create light and put omni light from command panel - lights - standard - omni

Create omni light


                                                   I create omni light. I see that my scene convert into default light to omni  light which is display original view and  we can guess  omni light's illumination, intensity etc. Hit F9 for render the scene. 


After render i feel change the parameters of light's from default to manually. I need to change color, intensity and shadow option.



I simply change the shadow option on and select shadow map from drop down list. (You can also change the type of shadow sharpness, roughness, raytraced ( practice will help you ).  In shadow parameters you can change the color of shadow and its sharpness and density) and multiplier (Multiplier also known as intensity.) Change from 1.0 to 1.2. Render the scene.

Enjoy tutorials. :)




                                          

Monday, 20 April 2015

3ds max tutorial -Making Chrome material using Raytrace



HOW TO CREATE A CHROME MATERIAL USING RAYTRACE MAP





Hiiiii friends...
Today i give you a tutorial of simple raytrace map with using scanline render.

Many time we require to apply chrome type material to our objects like as railing, grill, chrome ball etc. Here 3ds max give us preset of chrome material named raytrace.(Map)

First, we need to create a scene with scanline render.
I create a plane for ground and give it and apply mapping bitmap.
On plane i create a teapot object. (Teapot object making by many geometrical shape like curves, round etc. so. I can justify my reflection better. )

Remember for good result in chrome always use round or cylinder type shape.



Well, Now i apply raytrace  map using reflection tab.(image shown bellow) to all my objects.

Raytrace map


Render the scene.
Enjoy render.....:)

Sunday, 5 April 2015

3ds max tutorial-create solid text using extrude

Hiiiiiiiii friends,


                  HOW TO CREATE
 SOLID TEXT IN 3D STUDIO MAX ?



Sometime we need create solid text for different type animation, sign board, giving label to object etc....This time there is no any solution from standard primitives or extended primitives. In this special case we need help from shape. (command panel-shape).

First, we create a text. Go to command panel >> Shape



                               Now we are going to extrude text-shape from modifier list. Select extrude and increase amount of extrude from setting and give appropriate segment for nice curves. Set font type,italic, bold etc.(You can also change the name from max text to any from parameters-text.)



                                                      

Apply camera,light,material and render the scene :)


Enjoy Tutorial.....

Monday, 30 March 2015

3ds--max bump map tutorial

 3ds max bump map tutorial





                                                 In 3ds max we always recommended the quality of render image like as a real click.which include reflection, refraction,sun light,shadow etc. but in all these we forget a recommended map. -BUMP MAP

bump map give us such depth type of effect and irregular surface. we also create depth our object from other reference like texture or any type of bitmap image. today we learn how can render with bump map.


render scene without bump map

first of all, we hit 'M' for open material editor.in MAP tab click on BUMP and give its amount.here lower amount give smooth and less depth and higher amount give sharp and huge depth to object when render.now click on NONE button. this button is a sub map. like telling us which map or texture/image want to bump on object.i click on map^standard^bitmap. (as shown in image) and simply select bitmap file from my library.

bump map setting



 
render with BUMP map- AMOUNT 30

                                                       ........as same as we also create any image or texture bumping on our object with bump mapping. if image need more depth we require to change setting 30 to increase amount till better image shown..... 

................enjoy tutorial
                           'have a nice day'












Saturday, 28 March 2015

3ds max- pro boolean tutorial

3DS MAX -PRO BOOLEAN TUTORIAL




hiiiii friends,
Reverse pro boolean process


Difference between boolean and pro boolean is pro boolean is offering multiple subtract.

Object and only boolean tool subtract only one object when you  try to select second object for subtracting first object appear automatic. so, Pro boolean tools is more effective.



Today we learn how can subtract an object in 3d studio max.
 An engineer or a designer usually put pergola design , wall subtracted design in parapet and compound wall etc. This time we require this tool.Called proboolean.

First, i create simply a scene



Now i want to get some pergola type design because my roof is like a plane box.
I have to create first object which i will subtract.



I select my roof object and go to drop-down list from control panel-standard primitives and select compound object.
(image shown bellow)



.
From compound object menu i select pro boolean (must be select object)...here you find same two type tool only boolean and proboolean. well we will get know the difference between above two tools later...

After the select pro boolean tool in pick boolean tab select start picking the object one by one which will i want to subtract from roof object.



Finally i create pergola design from using pro boolean tool.
I also change this operation reverse by select object from view port next select object in parameter list which is already subtracted and click on extract selected. 


after render the scene.


You can also use this tool in elevation design , parapet design and different type of uses.
Keep learning......and make it easy.




Friday, 27 March 2015

3ds max-Tile map tutorial


3DS MAX-TILE MAP TUTORIAL


In exterior rendering we require sometime material like bricks, grooves and etc.Many time we have texture but not suitable color or design we actual want...here 3ds max give us TILE map for texturing like as bricks and many type of grooves design.... 



First, i create simple scene.

without apply tile map

Now i simply applying tile map from standard map-tiles ( image shown bellow)




O.K.

Now i see simply give tile map to my object. you can also 
modify tiling from standard control-pattern setup
like...

1.Custom tile
2.Running bond
3.Common Flemish bond
4. English bond
5.1/2 running bond
6.Stack bond
7.Fine running bond
8.Fine stack bond

Above list has different types tiling. you may practice and  learn how can 
create different type pattern.

Sometime we have groove texture but we have not different type color of groove texture. in that case tile map is very useful map. it also create different type grooves and its color.let's see how can do it....



In advance control select pattern setup -stack bond



In tile setup
Select texture color which is simply like wall color.You can also give it texture from our library like wooden, marble, dust, rust etc...
When we require single vertical or horizontal line, less the amount of hori. count or verti. count.

in grout setup
Select groove(grout) color. this is line color which is expose over wall color or selected texture.Many time we require more thickness in grooves so tile map give us extra setting of hori. gap and verti gap. Play with this setting, result more thickness to line.....

RENDER IMAGE AND ITS SETTINGS



 
Setting- 
tile setup-wooden texture
hori.count-1
verti count.-4
grout setup-black color
hori.gap-0.5
verti gap-0.5


Enjoy the tutorial.... :)




Sunday, 22 March 2015

Lathe modifier-3ds max tutorial

hiiiii friends,




                Many time we need to create object manually like flower pot, glass some types of interior objects in our scene.that time we suffer to find out this type of objects and many time  we create that with very hard work....so i hope this tutorial give you solution and make it easy . :)

                 3ds max software provide us many types of modifier.when we need to some critical and different type of objects we create it with lathe modifier. today i learn u lathe modifier which is my favorite modifier.


Software-3ds max ( any older version)
Plug in-Default scanline render



First, We need to create a half shape which is likely match with our thinking.So i set a scene with simple box and in front view i create a temporary shape from shape tab in command panel. If i want to line corner change to smooth, select line and click on line from modifier now we see the vertex point at every corner point. Select the vertex point and right click. In this menu select the smooth option for change vertex point corner to smooth.

Create a shape



Now i am going to convert this shape to solid form so i apply Lathe Modifier from modifier list.
Lathe modifier lathing the shape in round.

After applying 'Lathe Modifier'

Now i see my shape convert into solid but this is not likely a full solid of my half shape....

Degrees-
in parameters i can change the value of degrees 360 degrees mean my shape lathing with full round i can adjust this amount as per my object.

Segments-
we know that less value of  segment make a sharply solid so i increase the value of segment 72 now i see in view port that my object convert sharp to smoother. i can change segment value more for smoothing object but remember that increase the segment value increase the file size,rendering time 
and need more graphics memory.

Align-
align tab has three option min-center-max.
I always align the object with minimum option. because minimum means modifier lathing the object from center to all side same and give result in best round shape.


After setting with Degrees and Align



Now i complete my all setting for looking object good and smooth.


Render Scene



Enjoy tutorials.....